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Generative Graphics Workflow for Games with Jussi Kemppainen
Generative Graphics Workflow for Games with Jussi Kemppainen

Generative Graphics Workflow for Games with Jussi Kemppainen

53 min
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I spoke with Jussi Kemppainen about the future of game development, from the standpoint of a veteran game developer and VFX artist. Jussi has worked at game publishers including Rovio and Remedy. He's currently at Mainframe Industries, working on Pax Dei--a next-gen MMORPG with deep sandbox mechanics in the spirit of Eve Online. During our conversation we covered how to build graphics pipelines from Midjourney all the way into Unity; how generative AI is likely to change the industry, job openings and careers; methods involving projection-mapping; and Jussi's journey as a game developer as well as an indie game-maker (working on his own generative-AI-assisted title, Echoes of Somewhere). He had some words of wisdom for artists and VFX folks looking to get into game development. There's also a ton of hands-on, practical guidance for anyone trying to figure out how to accelerate their creative process using generative AI tools. --- Support this podcast: https://podcasters.spotify.com/pod/show/metaverse-radoff/support

Generative Graphics Workflow for Games with Jussi Kemppainen

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